![]() Marine Godlike Water immunity now only applies to hostile effects.įixed an issue where some abilities were displaying as dealing 0 damage over time.įixed Wall of Many Colors description to say that it affects anyone who passes through it. Trap spells that deal no damage will now properly break stealth. Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.įixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies. The in-game year has been fixed to show the year 2828.Įnemies affected by Dismissal no longer stay alive and become permanently untargetable.Īrteiro the Avenger can now be interacted with. Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.Ĭlose to Board now deals less damage to player ships to better match a player continuously moving at Full Sail. Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously) Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 savesįog of War & Line of sight calculations have been made more precise.įixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment. The options menu and News Feed are now layering properly.įixed an issue where journal entries could be sorted incorrectly.įixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.įixed an issue where unfinished bark VO would continue after loading a save. ![]() UI windows related to Pillars I Histories are now layering properly. The tool tip that breaks down player health in the character sheet now displays the proper amount of health.Īll active animal companion abilities now properly display on both the Ranger and animal companion ability bars.įixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group. Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation. Players can no longer pickpocket their party members that aren't in the current party.įixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.įixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party. Various CPU performance improvements have been made across the game.įixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.įixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission. This was causing issues with equipment missing upon loading a save where the user was spiritshifted. Players no longer spiritshift when drinking from the pool at Outcast's Respite. Reputation screen now displays the player choices that led to changes with the companions's relationship.Īdded UI to recommend which companions to bring on quests relevant to those companions.įixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save. Holding shift while selling things from your stash will now add items without prompting the player about stack sizes. The Player Stash now has a search feature. Mod Manager has been added to the settings on the Main menu. Auf Steam wurde der umfangreiche Patch 1.0.2 zu Pillars of Eternity II: Deadfire für Linux veröffentlicht.Īdded mod support for character backgrounds, voice sets, and Classes.
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